Writing on software design, company building, and the aerospace industry.

All of my long-form thoughts on programming, leadership, product design, and more, collected in chronological order.

The Revolution of Generative AI in the Video Game Industry

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.